Cartoon animator 4 make longer movie4/12/2023 If you need more overlapping animation, you can turn on a secondary “breathing” idle animation. ![]() The amount of influence the motion capture has on the animation is something that can be dialed in for more subtlety or exaggeration, depending on your goals. In addition, motion can be propagated to upper body movement to enhance the action. It’ll even do head turns if the character is set up with the 360 head creation (see below). The motion capture transfers blinks, brows, nose scrunches, whatever, and if its mapped to the character, it’ll follow along. You can use either a dedicated webcam, or an iPhone X or greater, which then utilizes the depth capabilities of the camera for even more fidelity. With the base Cartoon Animator and the Motion LIVE 2D plugin (which you can purchase in a bundle), you get a capture system that drives the animation of your character in real time, which includes voice recording and lipsync. Reallusion’s Crazy Talk Animator has evolved into Cartoon Animator 4.0, keeping all the cool tech from the webcam-driven animation and skeleton-based puppet-driven rigs, but bolstered up with tools to refine the process. To cap off the release: The engineers have tinkered under the hood to optimize UI response, keeping things spry with thousands of nodes, and media playback for resolutions that just seem to be getting bigger. I say the less the artists don’t have to worry about color science, the better. It can also be customized to the show that artists are working on. Now, I wouldn’t want compositors to go in and modify geo as a common practice, but just in case you need to tweak to match a silhouette better, or even more often, adjusting meshes to catch environment projections, this is much better than pulling verts.įor the technical users and directors, Foundry has implemented a way to maintain OCIO color spaces and establishing defaults for different types of inputs to ensure that the compers are in the correct color space. But this one is optimized, compiled code and GPU accelerated.įor the 3D side of things, Nuke 12 has soft selections for geometry. ![]() There are plenty of home-grown methods as well as gizmos on Nukepedia. So, the workflow is to erode the edge some, and then pull pixel values back out from the inside of the shape, this is then pre-multiplied against the matte - and voila, no halos. Simply put, edges are a big thing, and they are a pain when keying. Then, you can put adjustment layers on top of that! You end up with a non-destructive, versatile workflow for tracking and artistically adjusting patches for beauty work, digital prosthetics, practical makeup enhancements, logo removals, etc.Ī seemingly small addition, but absolutely ubiquitous in the compositors’ toolbox, is the Edge Extend. This is incredibly powerful stuff which uses the magical Smart Vectors for tracking surfaces and patterns that distort, and then puts a grid warp that follows the track on top. Because the fill remains temporally active as well, the result will change and match during subtle light and shadow changes.Ĭombining GridWarp and a Tracker ends up with a GridWarpTracker (duh!). The tool remains “live,” so that you can make adjustments like transforming the sampling area to get a better result. These used to live in CaraVR, but CaraVR will no longer be a thing, and all of the tools will migrate to Nuke.įoundry’s response to the context-aware fills in Photoshop and After Effects is a new InPaint node: Paint strokes will intelligently use surrounding information to blend over whatever you are trying to remove. The distortion and camera solvers are actually even stronger than the Nuke-centric versions. More difficult would be dealing with extreme lens distortion along with painting out stuff and rotoing. Unique is stuff like seamlessly stitching together multiple cameras. There are a lot of processes that are at least more difficult, if not unique to working with VR. CaraVR, for those of you not in the know, was Foundry’s answer to virtual reality 360 camera workflows. The most robust addition into the Nuke environment is migrating CaraVR nodes. So, with minimal preamble, let’s dive in. ![]() And there is some pretty groovy stuff in it. Last month, Foundry released version 12 of their flagship, Nuke.
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